Ever since I was young, I’ve been captivated by games — especially their visuals. That fascination grew into a passion for graphics programming and low-level engine systems, where I can bring visuals to life through code and see how players respond emotionally to what I’ve built.
I studied game programming at The Game Assembly, where I focused on C++ and DirectX. During that time, I also led teams of up to 15 people — both on-site and in contracted collaborations — learning how to work efficiently in production-like environments.