Oskar Schramm Portfolio

OSKAR SCHRAMM

Game Programmer

Specialized in Graphics

Pipeline & Tools.

  • VFX Editor based on Unreal Engine Niagara
  • Particles + Editor
  • Mask System with Unity integration

Diabotical Rogue.

  • Rendering & Shader Systems
  • Engine & Pipeline Optimization
  • Tooling, Pipeline & Coordination

Graphical Effects.

  • PCF Filtered Soft Shadows
  • Ambient Occlusion & More Screen Space Effects
  • Modular Rendering

Graphical Effects.

  • PCF Filtered Soft Shadows
  • Ambient Occlusion & More Screen Space Effects
  • Modular Rendering

Engine, Tools & Games.

Multiple Projects

Pipeline & Tools

  • VFX Editor
  • Particles + Editor
  • Mask System + Unity Pipeline

Multi Projects: Pipeline & Tools

→ VFX Editor
→ Particles + Editor
→ Mask System + Unity Pipeline

School Project

Through The Veil

  • Dx11 & C++ Custom Game Engine
  • Rendering, Threading, etc
  • 14 weeks, 14 people

School Project: Topdown

Dx11 & C++ Custom 
Rendering, Threading, etc
→ 14 weeks, 14 people

School Project

Mime Scape

  • FPS Roguelike
  • Custom game engine
  • 14 weeks, 14 people

School Project: FPS

→ FPS Roguelike
→ Custom game engine
→ 14 weeks, 14 people

Custom

Game Engine

  • DX11 & 12 suppport
  • Deferred & Forward pipeline
  • Powering 2 games

Custom: Game Engine

→ DX11 & 12 suppport
→ Deferred & Forward pipeline
→ Powering Through The Veil & Mime Scape

About Me.

Hello there, I’m Oskar Schramm!
I’m a Graphics/Engine Programmer at The GD Studio, specialized in custom game engines. Over a decade of experience in game development, including professional work since 2023.
Ever since I was young, I’ve been captivated by games — especially their visuals. That fascination grew into a passion for graphics programming and low-level engine systems, where I can bring visuals to life through code and see how players respond emotionally to what I’ve built.
I studied game programming at The Game Assembly, where I focused on C++ and DirectX. During that time, I also led teams of up to 15 people — both on-site and in contracted collaborations — learning how to work efficiently in production-like environments.